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This document defines an XMPP protocol extension for communicating the status of a user in a chat session, thus indicating whether a chat partner is actively engaged in the chat, composing a message, temporarily paused, inactive, or gone. This document requires no interaction with the Series: XEP Number: 0085 Publisher: XMPP Standards Foundation Status: Final Type: Standards Track Version: 2.1 Last Updated: 2009-09-23 Approving Body: XMPP Council Dependencies: XMPP Core, XMPP IM, XEP-0030Supersedes: XEP-0022 Superseded By: None Short Name: chatstates Schema: This XMPP Extension Protocol is copyright © 1999 - 2016 by the XMPP Standards Foundation (XSF).

The protocol can be used in the context of a one-to-one chat session or a multi-user chat room.1. Permission is hereby granted, free of charge, to any person obtaining a copy of this specification (the "Specification"), to make use of the Specification without restriction, including without limitation the rights to implement the Specification in a software program, deploy the Specification in a network service, and copy, modify, merge, publish, translate, distribute, sublicense, or sell copies of the Specification, and to permit persons to whom the Specification is furnished to do so, subject to the condition that the foregoing copyright notice and this permission notice shall be included in all copies or substantial portions of the Specification.

Client implementations MUST provide a mechanism that enables the user to disable chat state notifications if desired.

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A client that receives a chat state notification might never receive another message or chat state notification from the other entity (e.g., because the other entity crashes or goes offline) and needs to plan accordingly.

In particular, a server or service MAY refuse to deliver standalone notifications to its users, and SHOULD NOT store them offline. My, these star-crossed lovers do go on, don't they?

However, every content message SHOULD contain an [11]) and services that rebroadcast message stanzas (e.g., Multi-User Chat services) MAY process standalone notifications differently from other messages.

In the absence of explicit discovery or negotiation, the User MAY implicitly request and discover the use of chat state notifications in a one-to-one chat session by adhering to the following business rules: The foregoing rules imply that the sending of chat state notifications is bidirectional (i.e., both User and Contact will either send or not send chat state notifications) rather than unidirectional (i.e., one of the conversation partners will send chat state notifications but the other will not); this is by design. More generally, a client MUST NOT send a second instance of any given standalone notification (i.e., a standalone notification MUST be followed by a different state, not repetition of the same state).

If an entity supports the Chat State Notifications protocol, it MUST advertise that fact in its responses to Before generating chat state notifications, a User SHOULD explicitly discover whether the Contact supports the protocol defined herein (as described in the Discovering Support section of this document) or explicitly negotiate the use of chat state notifications with the Contact (e.g., via [5]).

Note: Other transitions are not forbidden if the developers of an implementation feel that such transitions are desirable (e.g., INACTIVE to PAUSED if a user returns to a chat session interface containing an unfinished message). The following figure attempts to capture the most common state transitions in visual form (all four of the states shown can also transition to the GONE state). Some implementations might support only events related to the message input interface, some implementations might support only events related to the overall chat session interface, and some implementations might support both kinds of events. Chat state notifications can appear in two kinds of ). This information would help the user's conversation partner understand why she has not received a response to her messages in the chat session. For example, consider what might happen if a user "loses" a chat window on his desktop; the user might still be interacting with his messaging client (thus never automatically changing his basic presence to "away"), but the user's state with regard to the chat session might change progressively from active to inactive to gone.

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